Gamified Longing: Why Dating Apps Weren’t Built for Love
I had an interview with Sean Rad when I first moved to LA - the founder of Tinder - and it sent me spiraling into the origin story of dating apps. What I found wasn’t romance or revolution. It was the digital blueprint of a confidence experiment:
A think tank of privileged, awkward tech guys who wanted the intimacy of connection without the risk of rejection.
And it worked - too well.
They created tools to avoid shame, not to build relationships. Swipe left to avoid. Swipe right to be liked. Super-like to skip vulnerability altogether.
What they built wasn’t a love machine. It was a game engine with romance as the theme.
We’re not dating. We’re playing. Playing for attention. Playing against the algorithm. Playing with our own self-worth as the scoreboard.
The best comparison I’ve heard? Duolingo is to language fluency, as dating apps are to real intimacy.
Sure, you can learn a few phrases. Sure, you might stumble into a conversation. But are you truly fluent? Are you held? Are you home?
Not likely.
And now that most of these platforms are publicly traded, let’s be honest:
Why would they want to match you with your person? Not only would they lose you - they’d lose your match.
That’s two users gone. Two sources of data. Two sets of microtransactions, boosts, swipes, scrolls, and ad revenue.
Love, on these platforms, is a threat to the business model.
So what are we left with? Gamified longing. An endless scroll of faces that look real, but rarely feel real. A cycle of hope, dopamine, disconnection, repeat.
It’s not your fault if you’re exhausted. It’s not your fault if you’ve started to believe love is an app and not a relationship to risk, presence, and sacred timing.
The truth is: you’re not a bad dater. You’re just stuck in a system that rewards surface over soul.
And when you remember that? You stop trying to “win” the game. You start choosing a different way to love.
One that doesn’t require an algorithm to tell you who you are.